Tech Lead & Architect
With over a decade of experience in Game Development, I specialize in building scalable architecture and mentoring high-performing teams. My focus is on bridging the gap between technical excellence and creative vision, delivering robust solutions for complex projects.
Architecture & Tooling
Designing modular systems, UPM packages, and custom editor tools for scalable development.
Tech Leadership
Defining technical vision and managing delivery for complex Enterprise & Game projects.
XR & Immersive Tech
Building high-performance experiences multiplataformas WebGL, Mobile, VR and AR.
Selected Projects

Poikilingo
Award-winning EdTech platform funded by the Danish Government and EU. I defined the technological strategy that supported the acquisition of these grants.

Holocards
An open-world experience in the Cyberverse. I architected the multiplayer infrastructure connecting the city hub and minigames.

Death Roach
Survive the kitchen, crush the weak. A chaotic multiplayer arena developed during a Game Jam where cockroaches fight for dominance.

Metal Royale
A chaotic multiplayer arena brawler developed in just 72 hours, where players use guitar riffs to knock opponents off the stage.
Experience

Unity Tech Lead
VRGLASS

Unity Multiplayer Developer
Holocards

Unity Tech Lead
Poikilingo

Unity Developer
Instituto Alfa e Beto
Technical Proficiency
Core Stack & Tooling
- > Unity & C# (.NET)
- > Addressables & Memory Mgmt
- > UPM Modular Architecture
- > Editor Tooling / UI Toolkit
- > XR Interaction (VR/AR)
Architecture & Netcode
- :: Clean Architecture / SOLID
- :: Multiplayer (Photon/Colyseus)
- :: API Integration (AWS/Azure)
- :: Design Patterns
- :: Performance Profiling
Leadership & Strategy
- # Team Development
- # Code Review Standards
- # Technical Hiring / Sourcing
- # CI/CD & DevOps Culture
- # Agile Methodologies
Quick Chat
Fastest response
+55 (34) 99977-3915
Available for direct tech discussions.
© 2025 João Paulo Oliveira. All rights reserved.