Game Jam
Metal Royale
Musical Battle Royale (72h Jam)

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Technical Overview
Metal Royale is a fast-paced multiplayer Battle Royale created during a 72-hour Game Jam. The core loop is simple yet chaotic: play your guitar to generate sound waves that push opponents out of the arena. The last player standing when the timer ends wins.
The main technical challenge was implementing a functional Multiplayer Physics architecture using Photon (PUN) within the strict 72-hour deadline. The project required precise synchronization of "Knockback" forces and player positions in a WebGL environment to ensure fair competitive gameplay.
Implementation Highlights
72h Netcode Challenge
Full multiplayer implementation (Lobby + Gameplay) delivered in 72 hours.
Physics Synchronization
Networked force application (Knockback) synchronized across clients.
King of the Hill
Battle Royale logic where the environment shrinks or becomes dangerous over time.
Metrics
event Extra Credits Jam #4
duration 72 Hours
multiplayer Photon (PUN)
platform WebGL / Browser
architecture Client-Hosted (PUN)
Tech Stack
Unity WebGL Photon Multiplayer C#