Professional
Tabuada na Fazenda
Educational Math Game for Kids

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Career Debut & Development
Tabuada na Fazenda marks the beginning of my professional career as a Unity Developer. It was developed to transform math learning into an engaging experience for public schools.
As my first major delivery , I was responsible for the full lifecycle of the gameplay programming. I prototyped and implemented multiple distinct minigames , creating a variety of mechanics that kept children engaged while managing the farm simulation loop.
Implementation Highlights
Minigame Architecture
Developed diverse gameplay loops (planting, harvesting, caring for animals) tied to math problems.
Professional Foundation
The project where I established my coding standards and learned to optimize Unity for mobile devices.
Classroom Ready
Optimized for low-end tablets used as official didactic material in classrooms.
Progressive Difficulty
Algorithms that adjust calculation complexity based on user performance.
Metrics
client Instituto Alfa e Beto
platform Android Tablets
content Multiple Math Minigames
role Unity Developer
Tech Stack
Unity C# Android Educational Games Gamification